Now that I know I can get real 3D depth to the ground projection, I want to make it better and more exciting. Several things can be improved.
First, the "collapsed ground" can be more interesting and more realistic, not just a cutout in the ground, but have thickness around the edges with dirt showing, roots hanging, etc... I was on my daily walk this morning in an industrial neighborhood, and found a grungy run down section of asphalt I liked a lot:
To have better detail for a bird's eye view, I shot 3 rows of 6 details holding the camera high above my head. I straightened the perspective and put all those together in the computer to make a detailed bird's eye view of the section of asphalt I called ROAD X that I will import in After Effects to replace the cobblestones:
I then proceeded to cut out the hole for the collapsed road:
To create a realistic animation of the road falling in, I will have to create a number of frames starting with with a small hole getting bigger and bigger, and pieces of asphalt falling down the hole in 3D, ideally built in 3D and rotating in x,y,z space. It will take time, but I can probably do that. It is easy enough to create simple shapes(boxes, balls, cylinders, flat angular slabs, etc...) and apply the kind of weathered textures I like to them.
It is much harder to make a realistic frog or dog in 3D. Most of the models I have seen are rather crude and unrealistic. It is certainly possible to create extremely realistic ones, as "Ratatouille" and other animated movies have shown, I just don't have either the skill, the time, nor the team of hundreds of computer geek/artists to do it for me... Bummer!
So I will have to use a mix of 3D and 2D objects moving in 3D space.
First, the "collapsed ground" can be more interesting and more realistic, not just a cutout in the ground, but have thickness around the edges with dirt showing, roots hanging, etc... I was on my daily walk this morning in an industrial neighborhood, and found a grungy run down section of asphalt I liked a lot:
To have better detail for a bird's eye view, I shot 3 rows of 6 details holding the camera high above my head. I straightened the perspective and put all those together in the computer to make a detailed bird's eye view of the section of asphalt I called ROAD X that I will import in After Effects to replace the cobblestones:
I then proceeded to cut out the hole for the collapsed road:
To create a realistic animation of the road falling in, I will have to create a number of frames starting with with a small hole getting bigger and bigger, and pieces of asphalt falling down the hole in 3D, ideally built in 3D and rotating in x,y,z space. It will take time, but I can probably do that. It is easy enough to create simple shapes(boxes, balls, cylinders, flat angular slabs, etc...) and apply the kind of weathered textures I like to them.
It is much harder to make a realistic frog or dog in 3D. Most of the models I have seen are rather crude and unrealistic. It is certainly possible to create extremely realistic ones, as "Ratatouille" and other animated movies have shown, I just don't have either the skill, the time, nor the team of hundreds of computer geek/artists to do it for me... Bummer!
So I will have to use a mix of 3D and 2D objects moving in 3D space.
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